2020 Method
Changes 4
M

ItemFactoryBase.NewFamilyInstance

Description:
Inserts a new instance of a family into the document, using a location, type/symbol, the host element and a reference direction.
Remarks:
This method allows you to create FamilyInstance objects that require both a location and direction. If the instance fails to be created an exception may be thrown.

The type/symbol that is used must be loaded into the document before this method is called. Families and their symbols can be loaded using the Document.LoadFamily or Document.LoadFamilySymbol methods.

Some Families, such as Beams, have more than one endpoint and are inserted in the same manner as single point instances. Once inserted these linear family instances can have their endpoints changed by using the instance's Element.Location property.

Note: if the created family instance includes nested instances, the API framework will automatically regenerate the document during this method call.

public FamilyInstance NewFamilyInstance(
	XYZ location,
	FamilySymbol symbol,
	XYZ referenceDirection,
	Element host,
	StructuralType structuralType
)
Return Value nullNothingnullptr If creation was successful then an instance to the new object is returned, otherwise null Nothing nullptr a null reference ( Nothing in Visual Basic) .
// Get a floor to place the beds
 FilteredElementCollector collector = new FilteredElementCollector(document);
 Floor floor = collector.OfClass(typeof(Floor)).FirstElement() as Floor;
 if (floor != null)
 {
     // Find a Bed-Box family
     Family family = null;
     FilteredElementCollector famCollector = new FilteredElementCollector(document);
     famCollector.OfClass(typeof(Family));
     ICollection<Element> collection = famCollector.ToElements();
     foreach (Element element in collection)
     {

         if (element.Name.CompareTo("Bed-Box") == 0)
         {
             family = element as Family;
             break;
         }
     }

     if (family != null)
     {
         // Enumerate the beds in the Bed-Box family
         FilteredElementCollector fsCollector = new FilteredElementCollector(document);
         ICollection<Element> fsCollection = fsCollector.WherePasses(new FamilySymbolFilter(family.Id)).ToElements();
         IEnumerator<Element> symbolItor = fsCollection.GetEnumerator();

         int x = 0, y = 0;
         int i = 0;
         while (symbolItor.MoveNext())
         {
             FamilySymbol symbol = symbolItor.Current as FamilySymbol;
             XYZ location = new XYZ(x, y, 0);
             XYZ direction = new XYZ();
             switch (i % 3)
             {
                 case 0:
                     direction = new XYZ(1, 1, 0);
                     break;
                 case 1:
                     direction = new XYZ(0, 1, 1);
                     break;
                 case 2:
                     direction = new XYZ(1, 0, 1);
                     break;
             }
             FamilyInstance instance = document.Create.NewFamilyInstance(location, symbol, direction, floor, StructuralType.NonStructural);
             x += 10;
             i++;
         }
     }
 }