2020 Members
Changes 4
M

AssetPropertyList

Name Return Type Description Inherited From
M AddConnectedAsset(String) None Adds a new connected asset attached to this asset property, if it allows it. (Inherited from AssetProperty .) AssetProperty
M AddCopyAsConnectedAsset(Asset) None Makes a copy of the asset and connects it to this property. (Inherited from AssetProperty .) AssetProperty
M AddNewAssetAsColor(Color) None Adds a new AssetPropertyDouble4 property to the list containing a value matching the input color.
M AddNewAssetPropertyDouble(Double) None Adds a new AssetPropertyDouble containing the input value to this list.
M AddNewAssetPropertyInteger(Int32) None Adds a new AssetPropertyInteger containing the input value to this list.
M Dispose() None (Inherited from AssetProperty .) AssetProperty
M Equals None Determines whether the specified Object is equal to the current Object . (Inherited from Object .) Object
M GetAllConnectedProperties() IList<AssetProperty> Gets the list of the connected properties. Connected properties are the detachable properties of an AssetProperty. e.g. diffuse property can have texture as its connected property. It can also detach texture on runtime. (Inherited from AssetProperty .) AssetProperty
M GetConnectedProperty(Int32) AssetProperty Gets one connected property with specified index. (Inherited from AssetProperty .) AssetProperty
M GetHashCode None Serves as a hash function for a particular type. (Inherited from Object .) Object
M GetSingleConnectedAsset() nullNothingnullptr Gets the single connected asset attached to this asset property, if it exists. (Inherited from AssetProperty .) AssetProperty
M GetType None Gets the Type of the current instance. (Inherited from Object .) Object
M GetValue() IList<AssetProperty> Gets a collection of properties stored in this property list. These properties are copied.
M InsertNewAssetAsColor(Color, Int32) None Insert a new AssetPropertyDouble4 containing the input value to this list.
M InsertNewAssetPropertyDouble(Double, Int32) None Inserts a new AssetPropertyDouble containing the input value to this list.
M InsertNewAssetPropertyInteger(Int32, Int32) None Insert a new AssetPropertyInteger containing the input value to this list.
M IsEditable() bool Check if property can be edited. (Inherited from AssetProperty .) AssetProperty
M IsValidSchemaIdentifier(String) bool Check that schema name is valid (Inherited from AssetProperty .) AssetProperty
M IsValidValue(IList<AssetProperty>) bool Check that value is valid.
M RemoveAssetProperty(Int32) None Remove the AssetProperty from the list.
M RemoveConnectedAsset() None Removes the connected asset attached to this asset property if any. (Inherited from AssetProperty .) AssetProperty
M SetValue(IList<AssetProperty>) None Sets collection of properties stored in this property list.
M ToString None Returns a string that represents the current object. (Inherited from Object .) Object
Name Return Type Description Inherited From
P IsReadOnly bool Identifies if the object is read-only or modifiable. If true, the object may not be modified. If false, the object's contents may be modified. (Inherited from AssetProperty .) AssetProperty
P IsValidObject bool Specifies whether the .NET object represents a valid Revit entity. (Inherited from AssetProperty .) AssetProperty
P Name string Get the name of the AssetProperty (Inherited from AssetProperty .) AssetProperty
P NumberOfConnectedProperties int The number of currently connected properties. (Inherited from AssetProperty .) AssetProperty
P Type AssetPropertyType Returns the type of the AssetProperty (Inherited from AssetProperty .) AssetProperty