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M
Dispose()
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None
|
Releases all resources used by the VertexBuffer
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M
Equals
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None
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(Inherited from Object .)
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Object .
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M
GetHashCode
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None
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(Inherited from Object .)
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Object .
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M
GetMappedHandle()
|
IntPtr
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Gets a handle to the buffer's memory that has been mapped. Writing data to the buffer using the handle is an alternative to using stream objects.
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M
GetType
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None
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(Inherited from Object .)
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Object .
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M
GetVertexStreamPosition()
|
VertexStreamPosition
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Gets a stream that can be used to write vertices of type VertexPosition into the buffer.
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M
GetVertexStreamPositionColored()
|
VertexStreamPositionColored
|
Gets a stream that can be used to write vertices of type VertexPositionColored into the buffer.
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M
GetVertexStreamPositionNormal()
|
VertexStreamPositionNormal
|
Gets a stream that can be used to write vertices of type VertexPositionNormal into the buffer.
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M
GetVertexStreamPositionNormalColored()
|
VertexStreamPositionNormalColored
|
Gets a stream that can be used to write vertices of type VertexPositionNormalColored into the buffer.
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|
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M
IsValid()
|
bool
|
Tests whether the buffer is valid for rendering.
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M
Map(Int32)
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None
|
Maps a portion of the buffer into memory, so that vertex data can be written into it.
(see VertexStream ).
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|
|
M
ToString
|
None
|
(Inherited from Object .)
|
Object .
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M
Unmap()
|
None
|
Unmaps the buffer, so that it can be used for rendering.
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|