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M
AddConnectedAsset(String)
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None
|
Adds a new connected asset attached to this asset property, if it allows it. (Inherited from AssetProperty .)
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AssetProperty
|
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M
AddCopyAsConnectedAsset(Asset)
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None
|
Makes a copy of the asset and connects it to this property. (Inherited from AssetProperty .)
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AssetProperty
|
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M
Dispose()
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None
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(Inherited from AssetProperty .)
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AssetProperty
|
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M
Equals
|
None
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(Inherited from Object .)
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Object .
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M
GetAllConnectedProperties()
|
IList<AssetProperty>
|
Gets the list of the connected properties.
Connected properties are the detachable properties of an AssetProperty.
e.g. diffuse property can have texture as its connected property. It can also detach texture on runtime. (Inherited from AssetProperty .)
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AssetProperty
|
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M
GetConnectedProperty(Int32)
|
AssetProperty
|
Gets one connected property with specified index. (Inherited from AssetProperty .)
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AssetProperty
|
|
M
GetHashCode
|
None
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(Inherited from Object .)
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Object .
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|
M
GetSingleConnectedAsset()
|
nullNothingnullptr
|
Gets the single connected asset attached to this asset property, if it exists. (Inherited from AssetProperty .)
|
AssetProperty
|
|
M
GetType
|
None
|
(Inherited from Object .)
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Object .
|
|
M
GetValue()
|
IList<float>
|
Get the value of the property.
|
|
|
M
IsEditable()
|
bool
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Check if property can be edited. (Inherited from AssetProperty .)
|
AssetProperty
|
|
M
IsValidSchemaIdentifier(String)
|
bool
|
Check that schema name is valid (Inherited from AssetProperty .)
|
AssetProperty
|
|
M
RemoveConnectedAsset()
|
None
|
Removes the connected asset attached to this asset property if any. (Inherited from AssetProperty .)
|
AssetProperty
|
|
M
ToString
|
None
|
(Inherited from Object .)
|
Object .
|