2021 Members
Changes 4
M

AssetProperty

Name Return Type Description Inherited From
M AddConnectedAsset(String) None Adds a new connected asset attached to this asset property, if it allows it.
M AddCopyAsConnectedAsset(Asset) None Makes a copy of the asset and connects it to this property.
M Dispose() None Releases all resources used by the AssetProperty
M Equals None (Inherited from Object .) Object .
M GetAllConnectedProperties() IList<AssetProperty> Gets the list of the connected properties. Connected properties are the detachable properties of an AssetProperty. e.g. diffuse property can have texture as its connected property. It can also detach texture on runtime.
M GetConnectedProperty(Int32) AssetProperty Gets one connected property with specified index.
M GetHashCode None (Inherited from Object .) Object .
M GetSingleConnectedAsset() nullNothingnullptr Gets the single connected asset attached to this asset property, if it exists.
M GetType None (Inherited from Object .) Object .
M GetTypeName(AssetPropertyType) string Get the name of the AssetProperty
M IsEditable() bool Check if property can be edited.
M IsValidSchemaIdentifier(String) bool Check that schema name is valid
M RemoveConnectedAsset() None Removes the connected asset attached to this asset property if any.
M ToString None (Inherited from Object .) Object .
Name Return Type Description Inherited From
P IsReadOnly bool Identifies if the object is read-only or modifiable. If true, the object may not be modified. If false, the object's contents may be modified.
P IsValidObject bool Specifies whether the .NET object represents a valid Revit entity.
P Name string Get the name of the AssetProperty
P NumberOfConnectedProperties int The number of currently connected properties.
P Type AssetPropertyType Returns the type of the AssetProperty