SolidOrShellTessellationControls
| Name | Return Type | Description | Inherited From |
|---|---|---|---|
| DisableLevelOfDetail() | None | Disables the use of levelOfDetail. The use of levelOfDetail is enabled by calling setLevelOfDetail (with a valid input). | |
| Dispose() | None | Releases all resources used by the SolidOrShellTessellationControls | |
| Equals | None | (Inherited from Object .) | Object . |
| GetHashCode | None | (Inherited from Object .) | Object . |
| GetType | None | (Inherited from Object .) | Object . |
| ToString | None | (Inherited from Object .) | Object . |
| UseLevelOfDetail() | bool | Returns true if the use of levelOfDetail is enabled, false if not. The use of levelOfDetail is enabled by calling setLevelOfDetail (with a valid input). |
| Name | Return Type | Description | Inherited From |
|---|---|---|---|
| Accuracy | double | A positive real number specifying how accurately a triangulation should approximate a solid or shell. | |
| IsValidObject | bool | Specifies whether the .NET object represents a valid Revit entity. | |
| LevelOfDetail | double | An number between 0 and 1 (inclusive) specifying the level of detail for the triangulation of a solid or shell. | |
| MinAngleInTriangle | double | A non-negative real number specifying the minimum allowed angle for any triangle in the triangulation, in radians. | |
| MinExternalAngleBetweenTriangles | double | A positive real number specifying the minimum allowed value for the external angle between two adjacent triangles, in radians. |