2023 Members
Changes 4
M

PolymeshTopology

Name Return Type Description Inherited From
M Dispose() None Releases all resources used by the PolymeshTopology
M Equals None Determines whether the specified Object is equal to the current Object . (Inherited from Object .) Object .
M GetFacet(Int32) PolymeshFacet Returns a definition of one facet
M GetFacets() IList<PolymeshFacet> Returns a definitions of all facets of the polymesh
M GetHashCode None Serves as a hash function for a particular type. (Inherited from Object .) Object .
M GetNormal(Int32) XYZ Returns a normal vector at the given index
M GetNormals() IList<XYZ> Returns all normals assigned to the polymesh
M GetPoint(Int32) XYZ Returns one point at the given index.
M GetPoints() IList<XYZ> Returns all points of the polymesh.
M GetType None Gets the Type of the current instance. (Inherited from Object .) Object .
M GetUV(Int32) UV Returns one UV coordinate at the given index.
M GetUVs() IList<UV> Returns all UV coordinates assigned to the polymesh
M ToString None Returns a string that represents the current object. (Inherited from Object .) Object .
Name Return Type Description Inherited From
P DistributionOfNormals DistributionOfNormals Indicates the distribution of normal vectors along the tessellated polymesh surface.
P IsValidObject bool Specifies whether the .NET object represents a valid Revit entity.
P NumberOfFacets int The number of facet in the polymesh.
P NumberOfNormals int The number of normals associated with the polymesh
P NumberOfPoints int The number of points in the polymesh
P NumberOfUVs int The number of UV coordinates available for the polymesh.