2024 Method
Changes 0
M

VertexBuffer.Map

Description:
Maps a portion of the buffer into memory, so that vertex data can be written into it. (see ).
public void Map(
	int sizeInFloats
)
  • Int32
    sizeInFloats
    The size of the part of the buffer to be mapped, measured in floats. Must be less than or equal to the size of the VertexBuffer
  • This VertexBuffer is not available because Revit is not currently rendering. In general, this VertexBuffer must be used in the scope of the RenderScene() callback of IDirectContext3DServer. -or- Thrown if the buffer is smaller than sizeInFloats.