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M

SolidOrShellTessellationControls

Name Return Type Description Inherited From
M DisableLevelOfDetail() None Disables the use of levelOfDetail. The use of levelOfDetail is enabled by calling setLevelOfDetail (with a valid input).
M Dispose() None Releases all resources used by the SolidOrShellTessellationControls
M Equals None Determines whether the specified Object is equal to the current Object . (Inherited from Object .) Object .
M GetHashCode None Serves as a hash function for a particular type. (Inherited from Object .) Object .
M GetType None Gets the Type of the current instance. (Inherited from Object .) Object .
M ToString None Returns a string that represents the current object. (Inherited from Object .) Object .
M UseLevelOfDetail() bool Returns true if the use of levelOfDetail is enabled, false if not. The use of levelOfDetail is enabled by calling setLevelOfDetail (with a valid input).
Name Return Type Description Inherited From
P Accuracy double A positive real number specifying how accurately a triangulation should approximate a solid or shell.
P IsValidObject bool Specifies whether the .NET object represents a valid Revit entity.
P LevelOfDetail double An number between 0 and 1 (inclusive) specifying the level of detail for the triangulation of a solid or shell.
P MinAngleInTriangle double A non-negative real number specifying the minimum allowed angle for any triangle in the triangulation, in radians.
P MinExternalAngleBetweenTriangles double A positive real number specifying the minimum allowed value for the external angle between two adjacent triangles, in radians.