NewRoom
Version comparisonPer-version detail
Click a version below to see what changed in that release vs your current frame (2025.3).
2025.3
current
Document.NewRoom(Level, UV)
| level | Level | The level on which the room is to exist. |
| point | UV | A 2D point that dictates the location of the room on that specified level. |
| → returns | nullNothingnullptr→Room | If successful the new room will be returned, otherwise . |
Document.NewRoom(Level, UV)
| level | Level | The level on which the room is to exist. |
| point | UV | A 2D point that dictates the location of the room on that specified level. |
| → returns | nullNothingnullptr→Room | If successful the new room will be returned, otherwise . |
Document.NewRoom(Level, UV)
| level | Level | The level on which the room is to exist. |
| point | UV | A 2D point that dictates the location of the room on that specified level. |
| → returns | nullNothingnullptr→Room | If successful the new room will be returned, otherwise . |
Document.NewRoom(Level, UV)
| level | Level | The level on which the room is to exist. |
| point | UV | A 2D point that dictates the location of the room on that specified level. |
| → returns | nullNothingnullptr→Room | If successful the new room will be returned, otherwise . |
Document.NewRoom(Level, UV)
| level | Level | The level on which the room is to exist. |
| point | UV | A 2D point that dictates the location of the room on that specified level. |
| → returns | nullNothingnullptr→Room | If successful the new room will be returned, otherwise . |