NewSpace
Version comparisonPer-version detail
Click a version below to see what changed in that release vs your current frame (2027).
2027
current
Document.NewSpace(Level, Phase, UV)
| level | Level | The level on which the room is to exist. |
| phase | Phase | The phase in which the room is to exist. |
| point | UV | A 2D point that dictates the location on that specified level. |
| → returns | nullNothingnullptr→Space | If successful a new Space element within the project, otherwise . |
Document.NewSpace(Level, Phase, UV)
| level | Level | The level on which the room is to exist. |
| phase | Phase | The phase in which the room is to exist. |
| point | UV | A 2D point that dictates the location on that specified level. |
| → returns | nullNothingnullptr→Space | If successful a new Space element within the project, otherwise . |
Document.NewSpace(Level, Phase, UV)
| level | Level | The level on which the room is to exist. |
| phase | Phase | The phase in which the room is to exist. |
| point | UV | A 2D point that dictates the location on that specified level. |
| → returns | nullNothingnullptr→Space | If successful a new Space element within the project, otherwise . |
Document.NewSpace(Level, Phase, UV)
| level | Level | The level on which the room is to exist. |
| phase | Phase | The phase in which the room is to exist. |
| point | UV | A 2D point that dictates the location on that specified level. |
| → returns | nullNothingnullptr→Space | If successful a new Space element within the project, otherwise . |
Document.NewSpace(Level, Phase, UV)
| level | Level | The level on which the room is to exist. |
| phase | Phase | The phase in which the room is to exist. |
| point | UV | A 2D point that dictates the location on that specified level. |
| → returns | nullNothingnullptr→Space | If successful a new Space element within the project, otherwise . |