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Click a version below to see what changed in that release vs your current frame (2027).
2027
current
Face.Project(XYZ)
| point | XYZ | The point to be projected. |
| → returns | nullNothingnullptr→IntersectionResult | Geometric information if projection is successful; if projection fails or the nearest point is outside of this face, returns . |
Face.Project(XYZ)
| point | XYZ | The point to be projected. |
| → returns | nullNothingnullptr→IntersectionResult | Geometric information if projection is successful; if projection fails or the nearest point is outside of this face, returns . |
Face.Project(XYZ)
| point | XYZ | The point to be projected. |
| → returns | nullNothingnullptr→IntersectionResult | Geometric information if projection is successful; if projection fails or the nearest point is outside of this face, returns . |
Face.Project(XYZ)
| point | XYZ | The point to be projected. |
| → returns | nullNothingnullptr→IntersectionResult | Geometric information if projection is successful; if projection fails or the nearest point is outside of this face, returns . |
Face.Project(XYZ)
| point | XYZ | The point to be projected. |
| → returns | nullNothingnullptr→IntersectionResult | Geometric information if projection is successful; if projection fails or the nearest point is outside of this face, returns . |