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M
CreateBlendGeometry(CurveLoop, CurveLoop, ICollection<VertexPair>)
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Solid
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Creates a solid by blending two closed curve loops lying in non-coincident planes.
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M
CreateBlendGeometry(CurveLoop, CurveLoop, ICollection<VertexPair>, SolidOptions)
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Solid
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Creates a solid by blending two closed curve loops lying in non-coincident planes.
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M
CreateExtrusionGeometry(IList<CurveLoop>, XYZ, Double)
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Solid
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Creates a solid by linearly extruding one or more closed coplanar curve loops.
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M
CreateExtrusionGeometry(IList<CurveLoop>, XYZ, Double, SolidOptions)
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Solid
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Creates a solid by linearly extruding one or more closed coplanar curve loops.
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M
CreateFixedReferenceSweptGeometry(CurveLoop, Int32, Double, IList<CurveLoop>, XYZ)
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Solid
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Creates a solid by sweeping one or more closed coplanar curve loops along a path while keeping the
profile plane oriented so that a line in the plane that is initially perpendicular to a given fixed
direction remains perpendicular as the profile is swept along the path.
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M
CreateFixedReferenceSweptGeometry(CurveLoop, Int32, Double, IList<CurveLoop>, XYZ, SolidOptions)
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Solid
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Creates a solid by sweeping one or more closed coplanar curve loops along a path while keeping the
profile plane oriented so that a line in the plane that is initially perpendicular to a given fixed
direction remains perpendicular as the profile is swept along the path.
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M
CreateLoftGeometry(IList<CurveLoop>, SolidOptions)
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Solid
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Creates a solid or open shell geometry by lofting between a sequence of curve loops.
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M
CreateRevolvedGeometry(Frame, IList<CurveLoop>, Double, Double)
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Solid
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Creates a solid of revolution by revolving a set of closed curve loops around an axis by a specified angle.
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M
CreateRevolvedGeometry(Frame, IList<CurveLoop>, Double, Double, SolidOptions)
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Solid
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Creates a solid of revolution by revolving a set of closed curve loops around an axis by a specified angle.
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M
CreateSweptBlendGeometry(Curve, IList<Double>, IList<CurveLoop>, IList<ICollection<VertexPair>>)
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Solid
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Creates a solid by simultaneously sweeping and blending two or more closed planar curve loops along a single curve.
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M
CreateSweptBlendGeometry(Curve, IList<Double>, IList<CurveLoop>, IList<ICollection<VertexPair>>, SolidOptions)
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Solid
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Creates a solid by simultaneously sweeping and blending two or more closed planar curve loops along a single curve.
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M
CreateSweptGeometry(CurveLoop, Int32, Double, IList<CurveLoop>)
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Solid
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Creates a solid by sweeping one or more closed coplanar curve loops along a path.
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M
CreateSweptGeometry(CurveLoop, Int32, Double, IList<CurveLoop>, SolidOptions)
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Solid
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Creates a solid by sweeping one or more closed coplanar curve loops along a path.
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