|
P
DistributionOfNormals
|
DistributionOfNormals
|
Indicates the distribution of normal vectors along the tessellated mesh surface.
|
|
|
P
GraphicsStyleId
|
ElementId
|
The ElementId of the GeometryObject's GraphicsStyle (Inherited from GeometryObject )
|
GeometryObject
|
|
P
Id
|
int
|
A unique integer identifying the GeometryObject in its associated non view-specific GeometryElement. (Inherited from GeometryObject )
|
GeometryObject
|
|
P
IsClosed
|
bool
|
Indicates whether the mesh is closed.
|
|
|
P
IsElementGeometry
|
bool
|
Indicates whether this geometry is obtained directly from an Element. (Inherited from GeometryObject )
|
GeometryObject
|
|
P
IsReadOnly
|
bool
|
Identifies if the object is read-only or modifiable. (Inherited from APIObject )
|
APIObject
|
|
P
MaterialElementId
|
ElementId
|
Element ID of the material from which this mesh is composed.
|
|
|
P
NumberOfNormals
|
int
|
The number of normals associated with the mesh.
|
|
|
P
NumTriangles
|
int
|
The number of triangles that the mesh contains.
|
|
|
P
Transformed
|
Mesh
|
Transforms this mesh and returns the result.
|
|
|
P
Triangle
|
MeshTriangle
|
Retrieves a specific triangle.
|
|
|
P
Vertices
|
IList<XYZ>
|
Retrieves all vertices used to define this mesh. Intended for indexed access.
|
|
|
P
Visibility
|
Visibility
|
The visibility. (Inherited from GeometryObject )
|
GeometryObject
|