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M
Clone(Solid)
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Solid
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Creates a new Solid which is a copy of the input Solid.
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M
ComputeIsGeometricallyClosed(Solid)
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Boolean
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Computes whether the input Solid is geometrically closed to within Revit's tolerances.
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M
ComputeIsTopologicallyClosed(Solid)
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Boolean
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Compute whether the input Solid is topologically closed.
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M
CreateTransformed(Solid, Transform)
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Solid
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Creates a new Solid which is the transformation of the input Solid.
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M
FindAllEdgeEndPointsAtVertex(EdgeEndPoint)
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IList<EdgeEndPoint>
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Find all EdgeEndPoints at a vertex identified by the input EdgeEndPoint.
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M
IsValidForTessellation(Solid)
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Boolean
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Tests if the input solid or shell is valid for tessellation.
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M
SplitVolumes(Solid)
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IList<Solid>
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Splits a solid geometry into several separate solids.
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M
TessellateSolidOrShell(Solid, SolidOrShellTessellationControls)
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TriangulatedSolidOrShell
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This function facets (i.e., triangulates) a solid or an open shell. Each boundary
component of the solid or shell is represented by a single triangulated structure.
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