View3D
Version comparison
Members across versions
30 members across 9 versions
· 6 added later
· 1 changed
Members across versions
30 members across 9 versions
· 6 added later
· 1 changed
Member-name color: stable · changed · removed · obsolete · added later
| Member | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2025.3 | 2026 | 2027 |
|---|---|---|---|---|---|---|---|---|---|
| same | same | same | same | same | same | same | same | same | |
| same | same | same | same | same | same | same | same | same | |
| same | same | same | same | same | same | same | same | same | |
| same | same | same | same | same | same | same | same | same | |
| same | same | same | same | same | same | same | same | same | |
| not yet introduced | not yet introduced | added | same | same | same | same | same | same | |
| same | same | same | same | same | same | same | same | same | |
| same | same | same | same | same | same | same | same | same | |
| same | same | same | same | same | same | same | same | same | |
| same | same | changed | changed | changed | same | same | same | same | |
| same | same | same | same | same | same | same | same | same | |
| not yet introduced | not yet introduced | added | same | same | same | same | same | same | |
| same | same | same | same | same | same | same | same | same | |
| same | same | same | same | same | same | same | same | same | |
| same | same | same | same | same | same | same | same | same | |
| same | same | same | same | same | same | same | same | same | |
| same | same | same | same | same | same | same | same | same | |
| not yet introduced | not yet introduced | not yet introduced | not yet introduced | not yet introduced | added | same | same | same | |
| same | same | same | same | same | same | same | same | same | |
| same | same | same | same | same | same | same | same | same | |
| same | same | same | same | same | same | same | same | same | |
| not yet introduced | not yet introduced | added | same | same | same | same | same | same | |
| not yet introduced | not yet introduced | added | same | same | same | same | same | same | |
| same | same | same | same | same | same | same | same | same | |
| same | same | same | same | same | same | same | same | same | |
|
M
Unlock
|
same | same | same | same | same | same | same | same | same |
|
P
IsLocked
|
same | same | same | same | same | same | same | same | same |
| same | same | same | same | same | same | same | same | same | |
| same | same | same | same | same | same | same | same | same | |
| not yet introduced | not yet introduced | added | same | same | same | same | same | same |
No members match the current filter.
Per-version detail
Click a version below to see what changed in that release vs your current frame (2023).
2023
current
Changes in 2021 vs 2023 5 missing
Flip API Versions →Missing in 2021 (only available in 2023)
Changes in 2022 vs 2023 1 changed
Flip API Versions →Changed members
View3D.GetSectionBox()
| → returns | BoundingBoxXYZ→Transform | The section box. Note that the section box can be rotated and transformed and thus you will need to use Transform to interpret the coordinates of the corners or sides of the box in model coordinates. |
Changes in 2024 vs 2023 1 changed
Flip API Versions →Changed members
View3D.GetSectionBox()
| → returns | BoundingBoxXYZ→Transform | The section box. Note that the section box can be rotated and transformed and thus you will need to use Transform to interpret the coordinates of the corners or sides of the box in model coordinates. |
Changes in 2025 vs 2023 1 added 1 changed
Flip API Versions →Added in 2025 (new since 2023)
Changed members
View3D.GetSectionBox()
| → returns | BoundingBoxXYZ→Transform | The section box. Note that the section box can be rotated and transformed and thus you will need to use Transform to interpret the coordinates of the corners or sides of the box in model coordinates. |
Changes in 2025.3 vs 2023 1 added 1 changed
Flip API Versions →Added in 2025.3 (new since 2023)
Changed members
View3D.GetSectionBox()
| → returns | BoundingBoxXYZ→Transform | The section box. Note that the section box can be rotated and transformed and thus you will need to use Transform to interpret the coordinates of the corners or sides of the box in model coordinates. |
Changes in 2026 vs 2023 1 added 1 changed
Flip API Versions →Added in 2026 (new since 2023)
Changed members
View3D.GetSectionBox()
| → returns | BoundingBoxXYZ→Transform | The section box. Note that the section box can be rotated and transformed and thus you will need to use Transform to interpret the coordinates of the corners or sides of the box in model coordinates. |
Changes in 2027 vs 2023 1 added 1 changed
Flip API Versions →Added in 2027 (new since 2023)
Changed members
View3D.GetSectionBox()
| → returns | BoundingBoxXYZ→Transform | The section box. Note that the section box can be rotated and transformed and thus you will need to use Transform to interpret the coordinates of the corners or sides of the box in model coordinates. |