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M
Dispose()
|
None
|
Releases all resources used by the
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|
M
GetMappedHandle()
|
IntPtr
|
Gets a handle to the buffer's memory that has been mapped. Writing data to the buffer using the handle is an alternative to using stream objects.
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M
GetVertexStreamPositionColored()
|
VertexStreamPositionColored
|
Gets a stream that can be used to write vertices of type into the buffer.
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|
M
GetVertexStreamPosition()
|
VertexStreamPosition
|
Gets a stream that can be used to write vertices of type into the buffer.
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|
M
GetVertexStreamPositionNormalColored()
|
VertexStreamPositionNormalColored
|
Gets a stream that can be used to write vertices of type into the buffer.
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|
M
GetVertexStreamPositionNormal()
|
VertexStreamPositionNormal
|
Gets a stream that can be used to write vertices of type into the buffer.
|
|
M
IsValid()
|
bool
|
Tests whether the buffer is valid for rendering.
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|
M
Map(Int32)
|
None
|
Maps a portion of the buffer into memory, so that vertex data can be written into it. (see ).
|
|
M
Unmap()
|
None
|
Unmaps the buffer, so that it can be used for rendering.
|