2020 Class
Changes 0
C

VertexBuffer

Description:
A buffer that stores vertex data for rendering.
Inheritance Hierarchy:
System.Object
  Autodesk.Revit.DB.DirectContext3D.VertexBuffer
public class VertexBuffer : IDisposable
Name Return Type Description
C VertexBuffer(Int32) None Constructs the vertex buffer with the given capacity, measured in floats.
Name Return Type Description
M Dispose() None Releases all resources used by the
M GetMappedHandle() IntPtr Gets a handle to the buffer's memory that has been mapped. Writing data to the buffer using the handle is an alternative to using stream objects.
M GetVertexStreamPositionColored() VertexStreamPositionColored Gets a stream that can be used to write vertices of type into the buffer.
M GetVertexStreamPosition() VertexStreamPosition Gets a stream that can be used to write vertices of type into the buffer.
M GetVertexStreamPositionNormalColored() VertexStreamPositionNormalColored Gets a stream that can be used to write vertices of type into the buffer.
M GetVertexStreamPositionNormal() VertexStreamPositionNormal Gets a stream that can be used to write vertices of type into the buffer.
M IsValid() bool Tests whether the buffer is valid for rendering.
M Map(Int32) None Maps a portion of the buffer into memory, so that vertex data can be written into it. (see ).
M Unmap() None Unmaps the buffer, so that it can be used for rendering.
Name Return Type Description
P IsValidObject bool Specifies whether the .NET object represents a valid Revit entity.