TriangulatedSolidOrShell
This class represents a triangulated solid or shell.
The triangulation consists of a number of TriangulatedShellComponents. For a solid, there will be one TriangulatedShellComponent for each component of the solid's boundary. For example, a solid cube has just one boundary component (containing six faces), so there will be just one TriangulatedShellComponent. A solid consisting of two disjoint cubes has two boundary components (the boundaries of the two cubes), so there will be two TriangulatedShellComponents. A solid consisting of a sphere with a round void (or hole) inside it also has two boundary components (the outer sphere and the inner sphere), so there will be two TriangulatedShellComponents.
For a shell, there will be one TriangulatedShellComponent for each component of the shell.
Note that this class does not contain information on the containment structure of the boundary components of a solid.
Be careful not to confuse the components of a solid with the solid's boundary components. This class deals only with the boundary components.
public class TriangulatedSolidOrShell : IDisposable
| Name | Return Type | Description |
|---|---|---|
| Dispose() | None | Releases all resources used by the |
| GetShellComponent(Int32) | The component. | Returns the specified shell component of a solid or shell. Input componentIndex must lie between 0 and ShellComponentCount-1, inclusive. The returned TriangulatedShellComponent should not be modified by the caller. |
| Name | Return Type | Description |
|---|---|---|
| IsValidObject | bool | Specifies whether the .NET object represents a valid Revit entity. |
| ShellComponentCount | int | The number of TriangulatedShellComponents that this TriangulatedSolidOrShell contains. |