2023 Class
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C

ReferenceIntersector

Description:
A class used to find and return elements that intersect a ray created from an origin point and direction.
Remarks:

An instance of this class can be constructed to return any 3D geometric element that intersects the ray created by the origin and direction, or to return a subset of elements based on filtering and flags. The caller can opt to filter the results using an ElementFilter, or by applying a specific list of acceptable elements. The caller can also specify the type of object to be returned, which might be whole elements, geometry objects, or a combination. In all cases the caller is required to supply a 3D view for evaluation; the view and visibility settings on the input view will determine if a particular element is returned (for example, hidden elements will never be returned by this tool, nor will elements whose geometry is outside the section box of the view).

The class is configured so that a single instance can be constructed and used for multiple evaluations of different rays. The results of the evaluation are not preserved between invocations on the same ReferenceIntersector.

The class also offers an option to return element results encountered in Revit Links. When the FindReferencesInRevitLinks flag is set, the results may include elements in the host document and in any RevitLinkInstance encountered, depending on the other flags set. See the remarks for FindReferencesInRevitLinks for details on how the flags affect the results obtained from links.

Inheritance Hierarchy:
System.Object
  Autodesk.Revit.DB.ReferenceIntersector
public class ReferenceIntersector : IDisposable
public class RayProjection : IExternalCommand
{
    public Result Execute(ExternalCommandData revit, ref string message, ElementSet elements)
    {
        Document doc = revit.Application.ActiveUIDocument.Document;

        ICollection<ElementId> selectedIds = revit.Application.ActiveUIDocument.Selection.GetElementIds();

        // If skylight is selected, process it.
        FamilyInstance skylight = null;
        if (selectedIds.Count == 1)
        {
            foreach (ElementId id in selectedIds)
            {
                Element e = doc.GetElement(id);
                if (e is FamilyInstance)
                {
                    FamilyInstance instance = e as FamilyInstance;
                    bool isWindow = (instance.Category.BuiltInCategory == BuiltInCategory.OST_Windows);
                    bool isHostedByRoof = (instance.Host.Category.BuiltInCategory == BuiltInCategory.OST_Roofs);

                    if (isWindow && isHostedByRoof)
                    {
                        skylight = instance;
                    }
                }
            }
        }

        if (skylight == null)
        {
            message = "Please select one skylight.";
            return Result.Cancelled;
        }

        // Calculate the height
        Line line = CalculateLineAboveFloor(doc, skylight);

        // Create a model curve to show the distance
        Plane plane = Plane.CreateByNormalAndOrigin(new XYZ(1, 0, 0), line.GetEndPoint(0));
        SketchPlane sketchPlane = SketchPlane.Create(doc, plane);

        ModelCurve curve = doc.Create.NewModelCurve(line, sketchPlane);

        // Show a message with the length value
        TaskDialog.Show("Distance", "Distance to floor: " + String.Format("{0:f2}", line.Length));

        return Result.Succeeded;
    }

    /// <summary>
    /// Determines the line segment that connects the skylight to the nearest floor.
    /// </summary>
    /// <returns>The line segment.</returns>
    private Line CalculateLineAboveFloor(Document doc, FamilyInstance skylight)
    {
        // Find a 3D view to use for the ReferenceIntersector constructor
        FilteredElementCollector collector = new FilteredElementCollector(doc);
        Func<View3D, bool> isNotTemplate = v3 => !(v3.IsTemplate);
        View3D view3D = collector.OfClass(typeof(View3D)).Cast<View3D>().First<View3D>(isNotTemplate);

        // Use the center of the skylight bounding box as the start point.
        BoundingBoxXYZ box = skylight.get_BoundingBox(view3D);
        XYZ center = box.Min.Add(box.Max).Multiply(0.5);

        // Project in the negative Z direction down to the floor.
        XYZ rayDirection = new XYZ(0, 0, -1);

        ElementClassFilter filter = new ElementClassFilter(typeof(Floor));

        ReferenceIntersector refIntersector = new ReferenceIntersector(filter, FindReferenceTarget.Face, view3D);
        ReferenceWithContext referenceWithContext = refIntersector.FindNearest(center, rayDirection);

        Reference reference = referenceWithContext.GetReference();
        XYZ intersection = reference.GlobalPoint;

        // Create line segment from the start point and intersection point.
        Line result = Line.CreateBound(center, intersection);
        return result;
    }
}
Name Return Type Description
C ReferenceIntersector(ElementFilter, FindReferenceTarget, View3D) None Constructs a ReferenceIntersector which is set to return intersections from any element which passes an input filter.
C ReferenceIntersector(ElementId, FindReferenceTarget, View3D) None Constructs a ReferenceIntersector which is set to return intersections from a single target element only.
C ReferenceIntersector(ICollection<ElementId>, FindReferenceTarget, View3D) None Constructs a ReferenceIntersector which is set to return intersections from any of a set of target elements.
C ReferenceIntersector(View3D) None Constructs a ReferenceIntersector which is set to return intersections from all elements and representing all reference target types.
Name Return Type Description
M Dispose() None Releases all resources used by the
M Find(XYZ, XYZ) IList<ReferenceWithContext> Projects a ray from the origin along the given direction, and returns all references from intersected elements which match the ReferenceIntersector's criteria.
M FindNearest(XYZ, XYZ) nullNothingnullptr Projects a ray from the origin along the given direction, and returns the nearest reference from intersected elements which match the ReferenceIntersector's criteria.
M GetFilter() nullNothingnullptr Gets the ElementFilter used in intersection testing.
M GetTargetElementIds() The target ElementIds. Gets the set of ElementIds to test from in intersection testing.
M SetFilter(ElementFilter) None Sets the ElementFilter used in intersection testing.
M SetTargetElementIds(ICollection<ElementId>) None Sets the set of ElementIds to test from in intersection testing.
Name Return Type Description
P FindReferencesInRevitLinks bool Determines if references inside Revit Links should be found.
P IsValidObject bool Specifies whether the .NET object represents a valid Revit entity.
P TargetType FindReferenceTarget The type of reference to find.
P ViewId ElementId The id of the 3D view used for evaluation.