2023 Class
Changes 0
C

AssetPropertyDoubleArray4d

Description:
Represents a color property of material.
Inheritance Hierarchy:
System.Object
  Autodesk.Revit.DB.Visual.AssetProperty
    Autodesk.Revit.DB.Visual.AssetPropertyDoubleArray4d
Name Return Type Description Inherited From
M GetValueAsColor() The color value. Gets the value property as a color.
M GetValueAsDoubles() IList<double> Gets the value property as doubles.
M IsValidValue(Color) bool Checks that the value is a valid value for this property.
M IsValidValue(IList<Double>) bool Checks that the value is a valid value for this property.
M SetValueAsColor(Color) None Sets the value property as a color.
M SetValueAsDoubles(IList<Double>) None Sets the value of the property.
M AddConnectedAsset(String) None Adds a new connected asset attached to this asset property, if it allows it. AssetProperty
M AddCopyAsConnectedAsset(Asset) None Makes a copy of the asset and connects it to this property. AssetProperty
M Dispose() None Releases all resources used by the AssetProperty
M GetAllConnectedProperties() IList<AssetProperty> Gets the list of the connected properties. Connected properties are the detachable properties of an AssetProperty. e.g. diffuse property can have texture as its connected property. It can also detach texture on runtime. AssetProperty
M GetConnectedProperty(Int32) AssetProperty Gets one connected property with specified index. AssetProperty
M GetSingleConnectedAsset() nullNothingnullptr Gets the single connected asset attached to this asset property, if it exists. AssetProperty
M GetTypeName(AssetPropertyType) string Get the name of the AssetProperty AssetProperty
M IsEditable() bool Check if property can be edited. AssetProperty
M IsValidSchemaIdentifier(String) bool Check that schema name is valid AssetProperty
M RemoveConnectedAsset() None Removes the connected asset attached to this asset property if any. AssetProperty
Name Return Type Description Inherited From
P IsReadOnly bool Identifies if the object is read-only or modifiable. If true, the object may not be modified. If false, the object's contents may be modified. AssetProperty
P IsValidObject bool Specifies whether the .NET object represents a valid Revit entity. AssetProperty
P Name string Get the name of the AssetProperty AssetProperty
P NumberOfConnectedProperties int The number of currently connected properties. AssetProperty
P Type AssetPropertyType Returns the type of the AssetProperty AssetProperty