2023 Class
Changes 0
C

AssetPropertyList

Description:
Represents a list of AssetProperty(s).
Inheritance Hierarchy:
System.Object
  Autodesk.Revit.DB.Visual.AssetProperty
    Autodesk.Revit.DB.Visual.AssetPropertyList
Name Return Type Description Inherited From
M AddNewAssetAsColor(Color) None Adds a new AssetPropertyDouble4 property to the list containing a value matching the input color.
M AddNewAssetPropertyDouble(Double) None Adds a new AssetPropertyDouble containing the input value to this list.
M AddNewAssetPropertyInteger(Int32) None Adds a new AssetPropertyInteger containing the input value to this list.
M GetValue() IList<AssetProperty> Gets a collection of properties stored in this property list. These properties are copied.
M InsertNewAssetAsColor(Color, Int32) None Insert a new AssetPropertyDouble4 containing the input value to this list.
M InsertNewAssetPropertyDouble(Double, Int32) None Inserts a new AssetPropertyDouble containing the input value to this list.
M InsertNewAssetPropertyInteger(Int32, Int32) None Insert a new AssetPropertyInteger containing the input value to this list.
M IsValidValue(IList<AssetProperty>) bool Check that value is valid.
M RemoveAssetProperty(Int32) None Remove the AssetProperty from the list.
M SetValue(IList<AssetProperty>) None Sets collection of properties stored in this property list.
M AddConnectedAsset(String) None Adds a new connected asset attached to this asset property, if it allows it. AssetProperty
M AddCopyAsConnectedAsset(Asset) None Makes a copy of the asset and connects it to this property. AssetProperty
M Dispose() None Releases all resources used by the AssetProperty
M GetAllConnectedProperties() IList<AssetProperty> Gets the list of the connected properties. Connected properties are the detachable properties of an AssetProperty. e.g. diffuse property can have texture as its connected property. It can also detach texture on runtime. AssetProperty
M GetConnectedProperty(Int32) AssetProperty Gets one connected property with specified index. AssetProperty
M GetSingleConnectedAsset() nullNothingnullptr Gets the single connected asset attached to this asset property, if it exists. AssetProperty
M GetTypeName(AssetPropertyType) string Get the name of the AssetProperty AssetProperty
M IsEditable() bool Check if property can be edited. AssetProperty
M IsValidSchemaIdentifier(String) bool Check that schema name is valid AssetProperty
M RemoveConnectedAsset() None Removes the connected asset attached to this asset property if any. AssetProperty
Name Return Type Description Inherited From
P IsReadOnly bool Identifies if the object is read-only or modifiable. If true, the object may not be modified. If false, the object's contents may be modified. AssetProperty
P IsValidObject bool Specifies whether the .NET object represents a valid Revit entity. AssetProperty
P Name string Get the name of the AssetProperty AssetProperty
P NumberOfConnectedProperties int The number of currently connected properties. AssetProperty
P Type AssetPropertyType Returns the type of the AssetProperty AssetProperty