SolidOrShellTessellationControls
Description:
Controls various aspects of the triangulation produced by method.
Controls various aspects of the triangulation produced by method.
Inheritance Hierarchy:
System.Object
Autodesk.Revit.DB.SolidOrShellTessellationControls
System.Object
Autodesk.Revit.DB.SolidOrShellTessellationControls
public class SolidOrShellTessellationControls : IDisposable
| Name | Return Type | Description |
|---|---|---|
| SolidOrShellTessellationControls() | None | Default constructor. |
| Name | Return Type | Description |
|---|---|---|
| DisableLevelOfDetail() | None | Disables the use of levelOfDetail. The use of levelOfDetail is enabled by calling setLevelOfDetail (with a valid input). |
| Dispose() | None | Releases all resources used by the |
| UseLevelOfDetail() | bool | Returns true if the use of levelOfDetail is enabled, false if not. The use of levelOfDetail is enabled by calling setLevelOfDetail (with a valid input). |
| Name | Return Type | Description |
|---|---|---|
| Accuracy | double | A positive real number specifying how accurately a triangulation should approximate a solid or shell. |
| IsValidObject | bool | Specifies whether the .NET object represents a valid Revit entity. |
| LevelOfDetail | double | An number between 0 and 1 (inclusive) specifying the level of detail for the triangulation of a solid or shell. |
| MinAngleInTriangle | double | A non-negative real number specifying the minimum allowed angle for any triangle in the triangulation, in radians. |
| MinExternalAngleBetweenTriangles | double | A positive real number specifying the minimum allowed value for the external angle between two adjacent triangles, in radians. |