SolidUtils.TessellateSolidOrShell
Description:
This function facets (i.e., triangulates) a solid or an open shell. Each boundary component of the solid or shell is represented by a single triangulated structure.
This function facets (i.e., triangulates) a solid or an open shell. Each boundary component of the solid or shell is represented by a single triangulated structure.
Remarks:
Every point on the triangulation of a boundary component of the solid (or shell) should lie within the 3D distance specified by the "accuracy" input of some point on the triangulation, and vice-versa. In some cases, this constraint may be implemented heuristically (not rigorously).
Every point on the triangulation of a boundary component of the solid (or shell) should lie within the 3D distance specified by the "accuracy" input of some point on the triangulation, and vice-versa. In some cases, this constraint may be implemented heuristically (not rigorously).
public static TriangulatedSolidOrShell TessellateSolidOrShell(
Solid solidOrShell,
SolidOrShellTessellationControls tessellationControls
)
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solidOrShellThe solid or shell to be faceted.
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tessellationControlsThis input controls various aspects of the triangulation.
Return Value
TriangulatedSolidOrShell
The triangulated structures corresponding to the boundary components of the
input solid or the components of the input shell.
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solidOrShell is not valid for triangulation (for example, it contains no faces).
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A non-optional argument was null
-
Unable to triangulate the solid or shell.