2026 Class
Changes 0
C

DrawContext

Description:
A class that provides drawing functionality for use by servers
Remarks:

The drawing facility of this class is conceptually similar to a low-level graphics API. The functionality operates on a set of geometry primitives such as triangles, lines, and points, which are encoded into a set of vertex and index buffers.

Aside from submission of geometry in buffers, a major part of the drawing process is responding to certain changes in graphics state. For example, users of this class can implement progressive rendering of geometry by testing whether there have been interruptions that should prevent the drawing from being completed.

Inheritance Hierarchy:
System.Object
  Autodesk.Revit.DB.DirectContext3D.DrawContext
public static class DrawContext
Name Return Type Description
M FlushBuffer(VertexBuffer, Int32, IndexBuffer, Int32, VertexFormat, EffectInstance, PrimitiveType, Int32, Int32) None Submits geometry for rendering.
M GetCamera() Camera Gets the camera corresponding to the Revit view where rendering takes place.
M GetClipPlanes() IList<ClipPlane> Gets the clipping planes for the Revit view where rendering takes place. Clipping planes control the 3D extent of a view and can be set using Section Box in Revit.
M GetClipRectangle() Rectangle Gets the clip rectangle for the Revit view where rendering takes place. The clip rectangle is the area currently being redrawn, which may be smaller than the view rectangle.
M GetOverrideColor(Color%) Boolean Returns override color that will be applied to geometry during rendering.
M GetOverrideTransparency(Double%) Boolean Returns override transparency that will be applied to geometry during rendering.
M GetViewRectangle() Rectangle Gets the rectangle that represents the extent (in 2D) of the Revit view where rendering takes place.
M IsAvailable() Boolean Checks whether the facilities of this class are available for use in the current scope.
M IsInterrupted() Boolean Checks whether the current rendering pass has been interrupted.
M IsTransparentPass() Boolean Determines whether the current rendering pass is for transparent objects.
M SetWorldTransform(Transform) None Sets the world transformation that will be applied to geometry during rendering.