IndexBuffer
Description:
A buffer that stores vertex indices for rendering.
A buffer that stores vertex indices for rendering.
Inheritance Hierarchy:
System.Object
Autodesk.Revit.DB.DirectContext3D.IndexBuffer
System.Object
Autodesk.Revit.DB.DirectContext3D.IndexBuffer
public class IndexBuffer : IDisposable
| Name | Return Type | Description | Inherited From |
|---|---|---|---|
| IndexBuffer(Int32) | None | Constructs the index buffer with the given capacity, measured in short integers. |
| Name | Return Type | Description | Inherited From |
|---|---|---|---|
| Dispose() | None | Releases all resources used by the IndexBuffer | |
| Equals | None | Determines whether the specified object is equal to the current object. (Inherited from Object ) | Object |
| GetHashCode | None | Serves as the default hash function. (Inherited from Object ) | Object |
| GetIndexStreamLine() | IndexStreamLine | Gets a stream that can be used to write IndexLine segment primitives into the buffer. | |
| GetIndexStreamPoint() | IndexStreamPoint | Gets a stream that can be used to write IndexPoint primitives into the buffer. | |
| GetIndexStreamTriangle() | IndexStreamTriangle | Gets a stream that can be used to write IndexTriangle primitives into the buffer. | |
| GetMappedHandle() | IntPtr | Gets a handle to the buffer's memory that has been mapped. Writing data to the buffer using the handle is an alternative to using stream objects. | |
| GetType | None | Gets the Type of the current instance. (Inherited from Object ) | Object |
| IsValid() | Boolean | Tests whether the buffer is valid for rendering. | |
| Map(Int32) | None | Maps a portion of the index buffer into memory, so that indices can be written into it. see IndexStream . | |
| ToString | None | Returns a string that represents the current object. (Inherited from Object ) | Object |
| Unmap() | None | Unmaps the buffer so that it can be used for rendering. |
| Name | Return Type | Description | Inherited From |
|---|---|---|---|
| IsValidObject | Boolean | Specifies whether the .NET object represents a valid Revit entity. |