2027 Class
Changes 0
C

IndexBuffer

Description:
A buffer that stores vertex indices for rendering.
Inheritance Hierarchy:
System.Object
  Autodesk.Revit.DB.DirectContext3D.IndexBuffer
public class IndexBuffer : IDisposable
Name Return Type Description Inherited From
C IndexBuffer(Int32) None Constructs the index buffer with the given capacity, measured in short integers.
Name Return Type Description Inherited From
M Dispose() None Releases all resources used by the IndexBuffer
M Equals None Determines whether the specified object is equal to the current object. (Inherited from Object ) Object
M GetHashCode None Serves as the default hash function. (Inherited from Object ) Object
M GetIndexStreamLine() IndexStreamLine Gets a stream that can be used to write IndexLine segment primitives into the buffer.
M GetIndexStreamPoint() IndexStreamPoint Gets a stream that can be used to write IndexPoint primitives into the buffer.
M GetIndexStreamTriangle() IndexStreamTriangle Gets a stream that can be used to write IndexTriangle primitives into the buffer.
M GetMappedHandle() IntPtr Gets a handle to the buffer's memory that has been mapped. Writing data to the buffer using the handle is an alternative to using stream objects.
M GetType None Gets the Type of the current instance. (Inherited from Object ) Object
M IsValid() Boolean Tests whether the buffer is valid for rendering.
M Map(Int32) None Maps a portion of the index buffer into memory, so that indices can be written into it. see IndexStream .
M ToString None Returns a string that represents the current object. (Inherited from Object ) Object
M Unmap() None Unmaps the buffer so that it can be used for rendering.
Name Return Type Description Inherited From
P IsValidObject Boolean Specifies whether the .NET object represents a valid Revit entity.