2027 Class
Changes 0
C

IndexStream

Description:
The base class for DirectContext3D index streams, which are used to write vertex indices into buffers.
Remarks:
This base class cannot be used directly. Instead, a steam that is specific for each type of primitive (point, line, or triangle) must be used. The process of putting vertex indices into a buffer involves using a stream-buffer pair as follows:
  1. Map the index buffer (see IndexBuffer).
  2. Get a stream for the appropriate primitive type from the buffer.
  3. Add sequences of indices corresponding to primitives of the same type to the stream. The indices will be written into the buffer that was used to create the stream.
  4. Unmap the buffer.
As an alternative to using streams, it is possible to write data into a buffer using a handle to its mapped memory.
Inheritance Hierarchy:
System.Object
  Autodesk.Revit.DB.DirectContext3D.IndexStream
    Autodesk.Revit.DB.DirectContext3D.IndexStreamLine
    Autodesk.Revit.DB.DirectContext3D.IndexStreamPoint
    Autodesk.Revit.DB.DirectContext3D.IndexStreamTriangle
public class IndexStream : IDisposable
Name Return Type Description Inherited From
M Dispose() None Releases all resources used by the IndexStream
M Equals None Determines whether the specified object is equal to the current object. (Inherited from Object ) Object
M GetHashCode None Serves as the default hash function. (Inherited from Object ) Object
M GetType None Gets the Type of the current instance. (Inherited from Object ) Object
M ToString None Returns a string that represents the current object. (Inherited from Object ) Object
Name Return Type Description Inherited From
P IsValidObject Boolean Specifies whether the .NET object represents a valid Revit entity.