FindNearest
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2021
current
ReferenceIntersector.FindNearest(XYZ, XYZ)
| origin | XYZ | The origin of the ray. |
| direction | XYZ | The direction of the ray. |
| → returns | ReferenceWithContext→nullNothingnullptr | The intersected reference nearest to the ray origin, null Nothing nullptr a null reference ( Nothing in Visual Basic) if none is found |
ReferenceIntersector.FindNearest(XYZ, XYZ)
| origin | XYZ | The origin of the ray. |
| direction | XYZ | The direction of the ray. |
| → returns | ReferenceWithContext→nullNothingnullptr | The intersected reference nearest to the ray origin, null Nothing nullptr a null reference ( Nothing in Visual Basic) if none is found |
ReferenceIntersector.FindNearest(XYZ, XYZ)
| origin | XYZ | The origin of the ray. |
| direction | XYZ | The direction of the ray. |
| → returns | ReferenceWithContext→nullNothingnullptr | The intersected reference nearest to the ray origin, null Nothing nullptr a null reference ( Nothing in Visual Basic) if none is found |
ReferenceIntersector.FindNearest(XYZ, XYZ)
| origin | XYZ | The origin of the ray. |
| direction | XYZ | The direction of the ray. |
| → returns | ReferenceWithContext→nullNothingnullptr | The intersected reference nearest to the ray origin, null Nothing nullptr a null reference ( Nothing in Visual Basic) if none is found |