M

FindNearest

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Per-version detail

Click a version below to see what changed in that release vs your current frame (2026).
Identical to 2026: 2025, 2025.3, 2027
2026 current
ReferenceIntersector.FindNearest(XYZ, XYZ)
origin XYZ The origin of the ray.
direction XYZ The direction of the ray.
→ returns nullNothingnullptrReferenceWithContext The intersected reference nearest to the ray origin, if none is found
ReferenceIntersector.FindNearest(XYZ, XYZ)
origin XYZ The origin of the ray.
direction XYZ The direction of the ray.
→ returns nullNothingnullptrReferenceWithContext The intersected reference nearest to the ray origin, if none is found
ReferenceIntersector.FindNearest(XYZ, XYZ)
origin XYZ The origin of the ray.
direction XYZ The direction of the ray.
→ returns nullNothingnullptrReferenceWithContext The intersected reference nearest to the ray origin, if none is found
ReferenceIntersector.FindNearest(XYZ, XYZ)
origin XYZ The origin of the ray.
direction XYZ The direction of the ray.
→ returns nullNothingnullptrReferenceWithContext The intersected reference nearest to the ray origin, if none is found
ReferenceIntersector.FindNearest(XYZ, XYZ)
origin XYZ The origin of the ray.
direction XYZ The direction of the ray.
→ returns nullNothingnullptrReferenceWithContext The intersected reference nearest to the ray origin, if none is found