FindNearest
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2026
current
ReferenceIntersector.FindNearest(XYZ, XYZ)
| origin | XYZ | The origin of the ray. |
| direction | XYZ | The direction of the ray. |
| → returns | nullNothingnullptr→ReferenceWithContext | The intersected reference nearest to the ray origin, if none is found |
ReferenceIntersector.FindNearest(XYZ, XYZ)
| origin | XYZ | The origin of the ray. |
| direction | XYZ | The direction of the ray. |
| → returns | nullNothingnullptr→ReferenceWithContext | The intersected reference nearest to the ray origin, if none is found |
ReferenceIntersector.FindNearest(XYZ, XYZ)
| origin | XYZ | The origin of the ray. |
| direction | XYZ | The direction of the ray. |
| → returns | nullNothingnullptr→ReferenceWithContext | The intersected reference nearest to the ray origin, if none is found |
ReferenceIntersector.FindNearest(XYZ, XYZ)
| origin | XYZ | The origin of the ray. |
| direction | XYZ | The direction of the ray. |
| → returns | nullNothingnullptr→ReferenceWithContext | The intersected reference nearest to the ray origin, if none is found |
ReferenceIntersector.FindNearest(XYZ, XYZ)
| origin | XYZ | The origin of the ray. |
| direction | XYZ | The direction of the ray. |
| → returns | nullNothingnullptr→ReferenceWithContext | The intersected reference nearest to the ray origin, if none is found |