M

FindNearest

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Per-version detail

Click a version below to see what changed in that release vs your current frame (2025).
Identical to 2025: 2025.3, 2026, 2027
2025 current
ReferenceIntersector.FindNearest(XYZ, XYZ)
origin XYZ The origin of the ray.
direction XYZ The direction of the ray.
→ returns nullNothingnullptrReferenceWithContext The intersected reference nearest to the ray origin, if none is found
ReferenceIntersector.FindNearest(XYZ, XYZ)
origin XYZ The origin of the ray.
direction XYZ The direction of the ray.
→ returns nullNothingnullptrReferenceWithContext The intersected reference nearest to the ray origin, if none is found
ReferenceIntersector.FindNearest(XYZ, XYZ)
origin XYZ The origin of the ray.
direction XYZ The direction of the ray.
→ returns nullNothingnullptrReferenceWithContext The intersected reference nearest to the ray origin, if none is found
ReferenceIntersector.FindNearest(XYZ, XYZ)
origin XYZ The origin of the ray.
direction XYZ The direction of the ray.
→ returns nullNothingnullptrReferenceWithContext The intersected reference nearest to the ray origin, if none is found
ReferenceIntersector.FindNearest(XYZ, XYZ)
origin XYZ The origin of the ray.
direction XYZ The direction of the ray.
→ returns nullNothingnullptrReferenceWithContext The intersected reference nearest to the ray origin, if none is found